We could also blame EA for their tight deadlines. Just in case anybody is going to say that. This is certainly not a "bug" or a "glitch". Other game features include, drop-in/out co-op support, the additional character John Carver, evolved Necromorph enemies, a new cover system, side missions, and. So it seems they put NO EFFORT WHATSOEVER into creating/testing this gamemode. If ANYBODY from the developer team would have played one(or just the first 4 chapters) playthrough of this gamemode, they would have noticed. This makes it also impossible to 100% this gamemode. You also do different things throughout the game and end up in different scenarios, such as in the demo. Carver is not experienced like Isaac, so he will suffer from hallucinations and such, which only he (you the other co-op player) will see. As you can't play coop, it is impossible to get those. Again, the co-op in this game is not your average run of the mill, thrown in for nothing co-op mode. But what is still in there are those collectibles from the coop missions which are not blueprints or weapon parts(artifacts,text logs, circuits.). Things such as weapon parts or blueprints can't be obtained in this gamemode and as a result are not in the "progress & unlocks" of each chapter. After that I was looking for another challange, the so called "classic" gamemode, in which you can not play Coop and you can only craft "classic" weapons from the previous games. Here is the story: I played the normal campaign and 100%ed it.
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